Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in my upside down fair dinkum Australian time). I’m still in the process of making levels (and lucky, because I literally just came up with a new mechanic), and there’s the odd thing here and there that I need to fix up, but as far as I can ascertain, everything seems to be in enough of a working order for me to be able to release this little labour of love in a week and a bit.
It’s terrifying and exhilarating to be this close to the finish line. A good 6-7 months of pretty solid work (not particularly long in game development standards, but a long time for me personally) has gone into this little beastie and it definitely holds a piece of my soul within it’s bits and bytes.
So yeah, life is stressful, but making games is fun. I hope you guys will enjoy Spaceslingers once it’s out there in the wild.
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Setting A Launch Date (And Soon!)
