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spaceslingers spaceslingers devlog

The Making of a Trailer

A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]

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spaceslingers spaceslingers devlog

Creating Nebulae

Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now, with the only thing that’s not functional being the resolution changes. I still want to add a v-sync option, but I forgot to do it when I […]

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spaceslingers spaceslingers devlog

The Puzzle Editor Update

The list of stuff I did for this update Graphical updates to a lot of things (new ship design, title screen rejiggered, celestial objects have had some tweaks, lots of new particle effects, etc). The new Puzzle Editor is way better than the old one (it’s been rebuilt from the ground up and has a […]

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spaceslingers spaceslingers devlog

First devlog

Like pretty much everyone else on the planet, I’ve been getting bored being stuck inside. I took a break from my other projects to create this fun little puzzle/physics game. The physics is coded from scratch, which was…interesting. It’s mostly done, just polish, a few bug fixes/optimisations, some more puzzles and it’ll be completed.