Categories
spaceslingers spaceslingers devlog

Creating A Delivery

I’ve made a full video of me creating a level: As I said in the description of the video, I think creating a delivery is quite an interesting problem. You can’t really plan for it, or if you do (which involves some pretty complicated transformations being done inside your head), you absolutely cannot deviate from […]

Categories
Announcements & News Games

Spaceslingers Launch Date Set: 17th November, 2020 PST

Created by the solo developer, RefresherTowel, Spaceslingers has had its release date set to November 17th, 2020 PST. Make sure to wishlist the game so you don’t miss the launch! And read up on news you’ve missed and see future developments by following @spaceslingers. Watch the trailer here! Spaceslingers is a mind-bending gravity-based game where […]

Categories
spaceslingers spaceslingers devlog

Setting A Launch Date (And Soon!)

Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]

Categories
spaceslingers spaceslingers devlog

When Windows Breaks Itself…

So I guess it’s time for one of my irregular devlog updates. But this one involves a long tale of woe and tragedy, so settle in! The October windows update…It broke my PC. I’m still not entirely sure what the root cause was, but I feel like it had something to with the USB drivers. […]

Categories
spaceslingers spaceslingers devlog

New Update to the Demo!

Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]

Categories
spaceslingers spaceslingers devlog

A New Demo Appears!

Well, here culminates, if not the ending, at least a large portion of my journey towards releasing a commercial game. The demo is on Steam. Download it and play here: https://store.steampowered.com/app/1369800/Spaceslingers/ I’m feeling a lot of things right now. Nervous, vulnerable, a lot of imposter syndrome (is it imposter syndrome if you’re actually an imposter? […]

Categories
spaceslingers spaceslingers devlog

New Trailer, The Rebrandining, Adding Juice, and Being Really Busy

Talking about launching the second trailer, adding polish and juice and what’s coming in the future…

Categories
spaceslingers spaceslingers devlog

Launching a Steam Page

Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]

Categories
spaceslingers spaceslingers devlog

The Making of a Trailer

A little while ago I decided that I’m going to be putting this game on Steam when I’m done. A couple of reasons for this: I think it’s a pretty neat little puzzle game and I’ve put a lot of work into it, especially graphically, which is a rarity for me. It’s a good dry […]

Categories
spaceslingers spaceslingers devlog

Creating Nebulae

Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now, with the only thing that’s not functional being the resolution changes. I still want to add a v-sync option, but I forgot to do it when I […]