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Recounting A Successful Failure (The Spaceslingers Post-Mortem)

This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s […]

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Spaceslingers Black Friday Sale!

Spaceslingers is discounted by 30% for GameJolt and itch.io for only 3 days! Get in quick!

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Announcements & News spaceslingers devlog

Spaceslingers Launched on Itch.io and GameJolt

I’ve just launched Spaceslingers on both the itch.io and GameJolt platforms! It took me quite awhile to gut the Steamworks integration out of the game and build my own online leaderboard for the platforms, but it’s done (well, it was done a little while ago, but I’ve been super busy and haven’t had time to […]

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A Pre-Post-Mortem About Marketing

Five hard earned lessons I learned about marketing while making Spaceslingers for $0…

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Creating A Delivery

I’ve made a full video of me creating a level: As I said in the description of the video, I think creating a delivery is quite an interesting problem. You can’t really plan for it, or if you do (which involves some pretty complicated transformations being done inside your head), you absolutely cannot deviate from […]

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Setting A Launch Date (And Soon!)

Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]

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When Windows Breaks Itself…

So I guess it’s time for one of my irregular devlog updates. But this one involves a long tale of woe and tragedy, so settle in! The October windows update…It broke my PC. I’m still not entirely sure what the root cause was, but I feel like it had something to with the USB drivers. […]

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New Update to the Demo!

Been working my little fingers to the bone to get this update out before the Steam Autumn Festival started, but I didn’t quite get there in time! Regardless it’s a pretty substantial update to the behind the scenes stuff. The delivery selection screen has become a lot juicier and most of the spaghetti code I […]

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A New Demo Appears!

Well, here culminates, if not the ending, at least a large portion of my journey towards releasing a commercial game. The demo is on Steam. Download it and play here: https://store.steampowered.com/app/1369800/Spaceslingers/ I’m feeling a lot of things right now. Nervous, vulnerable, a lot of imposter syndrome (is it imposter syndrome if you’re actually an imposter? […]

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New Trailer, The Rebrandining, Adding Juice, and Being Really Busy

Talking about launching the second trailer, adding polish and juice and what’s coming in the future…