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personal blog procedural generation series update

On Experimentation in Procedural Generation

Wherein I explain what I’ve been doing with the PCG in GML series lately and give some insight into the behind the scenes task of making PCG.

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Announcements & News personal blog spaceslingers

35% off Spaceslingers on Steam!

Spaceslingers is at the lowest price yet!

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personal blog procedural generation series tutorial

Procedural Generation in GMS #7: To Perturb A Room (Dungeon Generation)

In this entry, we learn about perturbing rooms to generate a dungeon layout!

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personal blog procedural generation series tutorial

Procedural Generation in GMS #6: A* Is Born (Pathfinding’s Greatest Hits)

In this entry we explore the fascinating world of pathfinding, culminating in a fully featured A* pathfinding algorithm that takes tile costs into account!

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personal blog procedural generation series tutorial

Procedural Generation in GMS #5: A Flood of Fills

In this entry, we learn how a little bit of recursion can make some big waves with the flood fill algorithm.

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personal blog procedural generation series tutorial

Procedural Generation in GMS #4: Connecting the Dots with Bresenham’s

In this entry, we learn how to use Bresenham’s line algorithm to connect two points quickly and efficiently.

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personal blog procedural generation series tutorial

Procedural Generation in GMS #3: Creating Sweet Maps with Cellular Automata

In this entry, we dive into the fascinating world of map generation using Cellular Automata.

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personal blog procedural generation series tutorial

Procedural Generation in GMS #2: Learning the Basics

In the second entry in the series, we learn about the data structures we will be using in future procedural generation techniques.

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personal blog procedural generation series tutorial

Procedural Generation in GMS #1: An Introduction

This is the first entry in a series about creating procedurally generated content using GMS 2.3.

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personal blog tutorial

Generating Maps (Bonus Plug and Play Map Generation Code Inside)

While I’ve been working on the Workshop update to Spaceslingers, I’ve been doing some procedural generation work on the side. Proc-gen is one of my favourite things to play around with, it’s always super cool to see what you can make the computer create. So, as is my wont, I’ve been making map generators. Contents […]