Personal Blog

Stuff that I think and do.


Alchementalog #5: Fixer Upper

Table of Contents Where We StandCentering OurselvesA Link in the Chain Where We Stand In the last devlog, we tackled the problem of adding flavour to the map in a way that makes sense. Now, let’s do a little bit of refactoring of some of the previous code to fix up some small details and…

Amaze Me Game Jam Post-Mortem for Neon Run

Table of Contents IntroductionThe GoalThe ProcessStarting UpDifferences in DifficultyThrowing ShadeMr SheenPlayer FeedbackThe MistakeWhat the Hell…Overall Feelings Introduction Back to TOC We’re in the post end-game now. The community votes are in and everyone’s just waiting on Yoyo’s official rankings and then the whole jam will be done and dusted. Since I didn’t enter to win,…

Alchementalog #3: Absence Makes the Heart Grow Fonder

So this is just a quick little devlog going over the absence of visible updates for Alchementalist recently (since I’ve been getting a few PM’s over it). A few weeks ago there was an injury in my family and I became a bit of a pack mule, carting people back and forth to appointments and…

Alchementalog #2: A Song of Stats and Boosts (Part 2)

In A Song of Stats and Boosts (Part 1) we covered the stats part of the system, both in terms of the player and the spells. In Part 2, we’ll be going over Spell Boosts. What are they? How are they implemented? Etc, etc. As I said previously, Spell Boosts were a kind of nebulous…

Alchementalog #2: A Song of Stats and Boosts (Part 1)

Despite the fact I’ve been doing pretty regular mini updates on Twitter, Reddit and Youtube, I haven’t really written a proper devlog entry for Alchementalist yet (I mean, I’ve kind of done one previously, but that’s it!) So let’s rectify that! In this devlog, I want to talk about the work that’s gone into the…

Recounting A Successful Failure (The Spaceslingers Post-Mortem)

This is the part two of my original post A Pre-Post Mortem About Marketing, if you haven’t read that, I highly recommend you do so as I won’t be covering the same material here and a lot of people found the original post helpful. So what does a successful failure look like? Well, first, let’s…

Generating Maps (Bonus Plug and Play Map Generation Code Inside)

While I’ve been working on the Workshop update to Spaceslingers, I’ve been doing some procedural generation work on the side. Proc-gen is one of my favourite things to play around with, it’s always super cool to see what you can make the computer create. So, as is my wont, I’ve been making map generators. Contents…

New Site!

So I finally got around to creating an actual home for my stuff, rather than just the Spaceslingers site. It gives me a nice place to call home. Still have a little work to do, like the Freeware section of Games (I’ve got some stuff for that, just don’t have time to create the pages…


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