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Spaceslingers Black Friday Sale!

Spaceslingers is discounted by 30% for GameJolt and itch.io for only 3 days! Get in quick!

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Announcements & News spaceslingers devlog

Spaceslingers Launched on Itch.io and GameJolt

I’ve just launched Spaceslingers on both the itch.io and GameJolt platforms! It took me quite awhile to gut the Steamworks integration out of the game and build my own online leaderboard for the platforms, but it’s done (well, it was done a little while ago, but I’ve been super busy and haven’t had time to […]

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Announcements & News Games spaceslingers

Spaceslingers Launch Announcement

A love of physics, hypothetical ideas from scientists, and gaming all collide with the launch of Spaceslingers today (17th November, 2020) on Steam. Created by solo developer RefresherTowel, Spaceslingers is a space-time bending interstellar ride requiring careful use of gravity and time dilation to navigate through interstellar hazards and land on a target planet, delivering […]

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spaceslingers spaceslingers devlog

Creating A Delivery

I’ve made a full video of me creating a level: As I said in the description of the video, I think creating a delivery is quite an interesting problem. You can’t really plan for it, or if you do (which involves some pretty complicated transformations being done inside your head), you absolutely cannot deviate from […]

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spaceslingers spaceslingers devlog

Setting A Launch Date (And Soon!)

Well…I guess I should’ve been advertising this before now, but I wasn’t 100% sure I’d be able to get past the finish line in time. Now that I’m only 90% sure I won’t, I guess the time has come. Launch has been set for 17th of November, 2020 PST (that’s 18th of November, 2020 in […]

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spaceslingers spaceslingers devlog

Launching a Steam Page

Well, after making the trailer and getting some feedback on it, I’ve launched my Steam page. Probably a solid 2 weeks worth of work purely devoted to getting everything up and running with that. It’s a nerve-wracking kinda thing, as we all know that something like 90% of games (especially indie games) make basically no […]